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As the episode progresses, the time staying alive in the loop greatly lengthens, resulting in a wide variety of loop-resetting main character deaths ranging from zombie attacks, explosions, and suicidal neck bites. Each “loop” is shown throughout an appropriate amount of runtime, never lingering too long in the repetitiveness of the situation. That’s not to say “Blair/Gina” is the most compelling zombie survival ever told, but it makes strides to evolve its characters and mess around with the warped logistics of its time loop concept. From its beginning, “Blair/Gina” makes it very clear that this is an experimental take on the tone and world of “The Walking Dead.” It’s the kind of storytelling that an anthology like “Tales” should be encouraging as it enables creatives to use the tried and true toys of “The Walking Dead” sandbox in a refreshing, unique way. The episode doesn’t waste time before introducing the wild time loop, evading a disorienting tonal shift such as the one that occurred in the prior episode’s third act. They are doomed to repeat the beginning of the apocalypse over and over again.
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As the fire engulfs them in a screaming blaze, they suddenly awaken at the end of the work day with full knowledge of the events that transpired in their past experience. Each time Blair and Gina encounter the chaotic start of the apocalypse, they soon perish in the blazing fire of an exploding oil tanker.
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While last week’s episode attempted to tonally stay within the reins of “The Walking Dead’s” established gritty world, “Blair/Gina” takes a big swing by incorporating not only dark comedy but a twisted time loop a la Happy Death Day. Continuing the trend of double-character narratives from last week, “Blair/Gina” follows insurance company boss Blair ( Parker Posey) and receptionist Gina ( Jillian Bell) as they encounter the beginnings of the walker infestation in Atlanta.
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The end of “The Walking Dead” is upon us and as we wait for the premiere of the show’s final episodes, anthology series “Tales of the Walking Dead” is here to quench our thirst for the undead. Click on the above link after you’ve had your dose of salt.
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Then there’s a rumoured release date of 2020 (“game got delayed internally”), a PC release “at an undecided time after the PS4” and more. And it can happen either while you are actively playing or while the game is off. There are other “goodies” to be found in these leaks, such as the game incorporating a Butterfly Effect where players in other games can do things at certain points in time that will affect your game. Yes, I heard that collective “What the hell?”, too. What’s even more ridiculous is that at the end of the game, “there will need to be a global decision made to kill the baby and end DS multiplayer forever, or allow it to live and continue the multiplayer experience.” He is what is causing the time distortions and dimensions crossing over, which is multiplayer.” If that doesn’t make sense to you, keep in mind that Kojima gave us Metal Gear Solid 2.
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You know that baby that we keep seeing? Turns out that the baby is “something that exists as a singular, it is not something that is instanced each time you boot up the game. For starters, the combat is going to involve “tons of weapons, vehicles, gadgets and gear from multiple eras, from clubs to single shot muskets to energy swords.” Rumour Control time!Īccording to the muck and mire that is 4Chan’s /v/ board (captured for posterity by The Nerd Mag, there are some interesting things going on in Death Stranding. Unless, of course, you believe the rumoured leaks that detail just what to expect from the game. After all of Hideo Kojima’s teasing and coyness about Death Stranding, this year’s E3 will have the big reveal.